Hypnosis can also be used as part of a Contest Spectacular combination , causing certain moves Dream Eater , Hex , Nightmare and Wake-Up Slap to give an extra three appeal points if used in the next turn. The user targets an enemy in front, while cutting corners, and puts them to sleep if possible. This move is affected by Magic Coat and Taunt. If the leader has puppet status, the player won't be able to do anything until it wears off.
The puppet status will last until the sleep status wears off. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. Super Contests.
Contest Spectaculars. Orange squares indicate spaces that are hit. A blue square indicates the user's position after performing the move.
Navigation menu Personal tools Create account Log in. Battles Type Psychic. Target Foe. May affect anyone adjacent to the user. Availability Introduced Generation I. Contests Condition Smart. Badly startles those that have made appeals. Super Contests Condition Smart. Prevents the Voltage from going down in the same turn. Contest Spectaculars Condition Clever.
Games Description Stad Stad2. A special Psychic -type move. The target is hypnotized into a deep sleep. R S E Colo. FR LG. Ninetales Alolan Form. Persian Alolan Form. Water 1. Exeggutor Alolan Form. Mime Galarian Form. Articuno Galarian Form. Water 2. Vulpix Alolan Form. Meowth Alolan Form. Ponyta Galarian Form. Mime Jr. Inkay Lv. Afflicts the targeted enemy with a Sleep status condition. MD GtI. It causes the Sleep status condition to an enemy.
With the Sleep status, the enemy can't do anything. It makes an enemy go to sleep. It makes the enemy terrified if the enemy's sleeping. But if you're attacked by this move while you're sleeping, you'll become the enemy's puppet.
The user releases hypnotic waves which cause the foe to fall asleep or put in a trance. Gengar puts its hands together and releases black circles that expand as they move towards the opponent, or Gengar waves its arms in hypnotic patterns and the opponent falls asleep, or Gengar's body becomes outlined in light blue, and illusions of its eyes come out and hit the opponent, confusing it, or Gengar's eyes glow red.
It holds out its hands and red orbs appear at the end of them. Gengar then brings the two orbs together to form one big red orb in front of it. Gengar then fires red beams from the orb at the opponent. A Trainer's Gengar. Drake's Gengar. Hello, Pummelo! Agatha's Gengar. The Scheme Team. Fantina's Gengar. Shield With a Twist! User Info: Umuru Umuru 11 years ago 2 Nope. User Info: Umuru Umuru 11 years ago 5 Unfortunately, I don't believe either of those two are capable of inflicting Sleep on their enemies.
LF: Skull Fossil Cranidos. I have failed my Nuzlocke on the fourth gym. Can I ask a dumb question? Tech Support. Is this over leveling nuzlocke? Where can I find exp share? Side Quest. Pearl Platinum HeartGold When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
SoulSilver Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby. It may also leave the foe confused.
It may make the foe flinch. It may poison the target. It may also leave the target confused. However, it also sharply raises the foe's Attack stat.
It may also reduce the foe's Sp. Def stat. It sharply raises the user's Sp. It may also make the target flinch. It will fail if the user is hit before it is used. Atk and Sp. Def stats. TM06 Toxic -- 85 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power?? TM12 Taunt -- 20 -- The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 90 5 -- The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water- type moves. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM27 Return??
TM29 Psychic 90 10 10 The foe is hit by a strong telekinetic force. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. TM31 Brick Break 75 15 -- The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM41 Torment -- 15 -- The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power. Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. Can Pokemon silver connet to Pokemon diamond and pearl?
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